
Chainsaw Plankton
FaDoyToy
2404
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Posted - 2017.01.05 03:39:49 -
[1] - Quote
Velisity Ellecon wrote:I finally gave this game a good try. The tutorial was awesome but i'm so far behind that it's going to take me years to catch up to other people. I also feel like the tutorial didn't cover enough. When it was over, I was left not knowing what to do. I ran some missions then got to a point where I couldn't get any where with out upgrading my ship. So I bought a new one only to find out I still couldn't do the missions. I didn't know where to go from there. I asked general help and was told to buy another ship but I had no idea what they were talking about. It's annoying.
I had no idea how to join with a clan or guild or whatever it's called in this game. Researching takes way too long and I'm not paying for a game that I'm completely confused about, I thought it was a free to play but it's a "free to try" then pay for everything to make it fun.
Just some feed back if the devs are interested in why I'm quitting.
Thank you, Velisity For almost everyone that has joined eve there have been players years ahead. Sure I'm years ahead of you, but there are many players I am years behind. The good thing about that is for any given activity there are a limited number of skills to train and only a certain amount that even make sense to train. Your mining skills don't matter in a combat ship, There have always been catch up mechanics, and now with skill injectors it is even more straight forward. Also with that limited pool of skills there are diminishing returns, sure right now I'm way better in many ships, but you can catch up and be within 2-5% effectiveness in a specific ship in much less time. Sure if we had a straight up mirror match brawl I'd win almost every time but as they say, in eve if you fight fair you already lost. There are many small fitting tweaks either of us could make to hopefully shift the fight in our favor, there are also many mistakes either of us could make to give the other player an advantage.
Eve has never really been a hold your hand game, there is just too much to cover for a tutorial. Eve is also a sandbox so player created goals are the standard, and well a tutorial shouldn't be dictating your goals. It should have given you a few ideas though. You found missions, there is a whole subforum here on missions where we can give you ideas of ways to progress.
Sure it is a bit confusing at first, but it is a completely fascinating game world where player interaction actually matters. I spent most of my first two weeks reading everything I could trying to figure out how it worked and to theory craft things. Other games you end up in a conflict with another player and well you will probably never see them again, or heck they are on "your side" so you can't even do anything about them. Eve is one universe with few restrictions, you can be very creative in your problem solving. It is pretty straight forward to blow them up, or you can try and earn their trust and steal everything they didn't nail down.
and welcome to the free to play world, there is always a catch with f2p, and pay to get ahead is the standard. Truth be told Eve's f2p model is more of an infinite trial. I don't think anyone that has played for a long time is too upset with that, beats the heck out of not even being able to log in. And for new players, well as you found out, the game is rather complex but hopefully this model allows them to figure some things out and ultimately subscribe.
If you are going to complain it is just too confusing and walk away, well that's on you. I'm sure if you asked some of your questions here we would have had many ideas to help you move forward, or perhaps that wasn't a direction you wanted to go and you could have tried something else.
edit: since no one beat me to it, can I have your stuff?
@ChainsawPlankto
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